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<channel>
	<title>Queens of The Pwn Age</title>
	<atom:link href="http://www.qotpa.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.qotpa.com</link>
	<description>Wasting our lives on gaming, so you don&#039;t have to...</description>
	<lastBuildDate>Sat, 19 May 2012 01:33:57 +0000</lastBuildDate>
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		<title>Lollipop Chainsaw Special Edition</title>
		<link>http://www.qotpa.com/2012/05/19/lollipop-chainsaw-special-edition/</link>
		<comments>http://www.qotpa.com/2012/05/19/lollipop-chainsaw-special-edition/#comments</comments>
		<pubDate>Sat, 19 May 2012 01:33:57 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6759</guid>
		<description><![CDATA[New Lollipop Chainsaw Promo Video]]></description>
			<content:encoded><![CDATA[<p>Did you forget about Lollipop Chainsaw? Well just in case a new as yet un-priced edition of the game is set for release featuring the lovely Jessica Nigri!</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/ECAl_Xextiw?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Certainly one of the more interesting promotional videos released recently! Lollipop Chainsaw is set for a staggered release on XBox 360 and PS3 between 12th-15th June in various regions.</p>
<p>- Darren <em>&#8220;you set it in Japanese mode!&#8221;</em> Fotheringham</p>
]]></content:encoded>
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		<title>Halo 4 is more &#8220;Limited&#8221; than &#8220;Legendary&#8221;</title>
		<link>http://www.qotpa.com/2012/05/18/halo-4-is-more-limited-than-legendary/</link>
		<comments>http://www.qotpa.com/2012/05/18/halo-4-is-more-limited-than-legendary/#comments</comments>
		<pubDate>Fri, 18 May 2012 20:21:05 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6753</guid>
		<description><![CDATA[Microsoft Announces that a Limited Ediition Halo 4 will Available at Launch but there wont be a Legendary Edition]]></description>
			<content:encoded><![CDATA[<p>Microsoft went and shattered the dreams of many Halo fans yesterday by confirming that they will not be able to spend ludicrous amounts of money on more Cat-Helmets for their parents basement. That&#8217;s right folks, the Legendary Edition of Halo is no more with the announcement that the only &#8220;fancy-Version&#8221; of the game available on launch will just be the Limited Edition.</p>
<p>I say &#8216;Just&#8217;, everything announced so far for this edition sounds pretty awesome; from the value package of having access to a ton of DLC maps from Launch to the ultra sexy steelbook case. Yeah, alright 343i, you&#8217;ve got my attention now.</p>
<p>Here&#8217;s what else potential buyers can look forward too in the Limited Edition:</p>
<blockquote><p>Limited Edition Contents (nine multiplayer maps) – £69.99/$100<br />
War Games Map Packs: The Limited Edition includes access to nine maps – three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox LIVE.</p>
<p><strong>Specializations</strong>: Receive early access to six Specializations, available at launch on Xbox LIVE, and use them, one at a time, to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options.</p>
<p><strong>The Special Edition of Halo 4</strong>: Forward Unto Dawn, a 90-minute extended version of the live-action digital series which will take fans back to the terrifying beginning of the Human/Covenant war, when the Master Chief inspired a young cadet who would eventually become a leader aboard the UNSC’s greatest vessel ever: the UNSC Infinity.</p>
<p><strong>Digital Content also included</strong>: Bonus in-fiction bonus content expanding the characters and stories of Halo 4: Forward Unto Dawn; Special Featurette: Bringing Gaming into Reality; Making of Halo 4: Forward Unto Dawn</p>
<p><strong>Bonus digital content through Xbox Live</strong>:<br />
Unique in-game Spartan IV armor skin<br />
Unique in-game weapon skin for the Assault Rifle<br />
An exclusive in-game emblem<br />
Xbox Live Avatar prop<br />
Xbox Live Avatar Spartan IV armor set</p></blockquote>
<p>Those getting the regular edition will also be in for a treat though as Microsoft just also released the box art for the vanilla game too. Which, I might add, may be the best artwork to grace a Microsoft Studios game.</p>
<p><iframe src="http://www.youtube.com/embed/4a5NqkNtYtg" frameborder="0" width="560" height="315"></iframe></p>
<p>Halo 4 is expected to Launch on November 6th on Xbox 360</p>
]]></content:encoded>
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		<title>QOTPA [Play] The Walking Dead</title>
		<link>http://www.qotpa.com/2012/05/18/qotpa-play-the-walking-dead/</link>
		<comments>http://www.qotpa.com/2012/05/18/qotpa-play-the-walking-dead/#comments</comments>
		<pubDate>Fri, 18 May 2012 11:12:32 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[QOTPA Play]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6749</guid>
		<description><![CDATA[Darren and Dave escape into Telltale Games episodic Action Adventure RPG interpretation of the zombie-fest, The Walking Dead.]]></description>
			<content:encoded><![CDATA[<p>Darren and Dave escape into Telltale Games episodic Action Adventure RPG interpretation of the zombie-fest, The Walking Dead.</p>
<p>Not always staying on point, but coming back to humanity eventually, enjoy the first part of the opening episode!</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/29JPK1JmeSM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>- Darren <em>&#8220;zombie-killer&#8221;</em> Fotheringham</p>
]]></content:encoded>
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		<title>Make It Right &#8211; &#8220;Sword&#8221;</title>
		<link>http://www.qotpa.com/2012/05/17/make-it-right-sword/</link>
		<comments>http://www.qotpa.com/2012/05/17/make-it-right-sword/#comments</comments>
		<pubDate>Thu, 17 May 2012 22:16:19 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6746</guid>
		<description><![CDATA[Check out the final Make It Right video]]></description>
			<content:encoded><![CDATA[<p>The final <em>Make It Right</em> video for Metal Gear Rising has been released titled <strong>Sword</strong>. The video features what appears to be Jack (aka Raiden) going though training with Solidus when he was first taken as a boy and learning how it is honourable to kill with a blade until he gets his H.F.Blade (High-Frequency).</p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/njZNPSwJBV0?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The ending there of <strong>0100010 00110011</strong> is binary for E3, so we can expect more news (likely a final video) at the Konami pre-E3 event!</p>
<p>It&#8217;s been a long time coming and it seems that it can&#8217;t be far off with the way these videos have been coming, roll on E3, we cannot wait.</p>
<p>- Darren <em>&#8220;bring on the Kojima!&#8221;</em> Fotheringham</p>
]]></content:encoded>
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		<title>Mass Effect 3: Rebellion Inbound!</title>
		<link>http://www.qotpa.com/2012/05/17/mass-effect-3-rebellion-inbound/</link>
		<comments>http://www.qotpa.com/2012/05/17/mass-effect-3-rebellion-inbound/#comments</comments>
		<pubDate>Thu, 17 May 2012 12:48:29 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6740</guid>
		<description><![CDATA[Attention troops, the war against The Reapers is gaining pace every day!]]></description>
			<content:encoded><![CDATA[<p>Attention troops, the war against The Reapers is gaining pace every day with new fronts opening up on all sides. In order to combat this, Bioware are rumoured to be preparing to unleash the new <strong>Rebellion DLC</strong> on xbox 360, PS3 and PC this week, bringing new weapons, new characters, new maps and a whole new playable race in everyone&#8217;s favourite ultra-violent scavengers The Vorcha. The official mission briefing is as follows:</p>
<blockquote><p>
<em>The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade&#8217;s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons as well as equipment, consumables, and six new classes: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Phoenix Adept and Vanguard. The battle continues – hold the line! </em></p></blockquote>
<p>This war isn&#8217;t going to be over any time soon, so stay true and watch the skies! The new DLC is expected to touchdown over the next week!</p>
<p>- Sean &#8216;<em>Hold The Line</em>&#8216; McCarter</p>
]]></content:encoded>
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		<title>Operation FAIL!</title>
		<link>http://www.qotpa.com/2012/05/16/operation-fail/</link>
		<comments>http://www.qotpa.com/2012/05/16/operation-fail/#comments</comments>
		<pubDate>Wed, 16 May 2012 22:00:13 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6737</guid>
		<description><![CDATA[The Mass Effect 3 Multiplayer Community fail their first Operation!]]></description>
			<content:encoded><![CDATA[<p>In a surprise turn of events, the community of Mass Effect 3 Multiplayers have failed <strong>Operation Silencer</strong> to kill 3,000,000 Reaper Banshees!</p>
<p>In a report <a href="http://blog.bioware.com/2012/05/16/operation-silencer-update/">on thier blog</a>, Admiral Hackett said the following:</p>
<blockquote><p>
<strong>Re:</strong> Operation SILENCER</p>
<p><strong>Confidentiality Classification:</strong> XB-PRIME</p>
<p><strong>Distribution:</strong> N7 Forces Only</p>
<p>Soldiers of the Milky Way –</p>
<p>It is with great regret that I must announce the withdrawal of forces from several colonies in asari space. Reinforcing them proved untenable. While Operation SILENCER inflicted substantial casualties, the Reapers learned from our victories against the brutes, and they now know how to protect their own.</p>
<p>Rest assured that we too are learning from this conflict. Already, we are implementing plans to supply our forces with a better arsenal so that, when we next meet the enemy, they are ours. Until your next deployment, keep calm and carry on. We will pay the Reapers back soon enough.</p>
<p>–Admiral Hackett
</p></blockquote>
<p>So no Victory Pack this week troops! However, you should still recieve a Commendation if you completed the Team Objective. So be sure to show up for the next Operation so we can push back those enemy forces!</p>
<p>- Darren <em>&#8220;failure is not an option!&#8221;</em> Fotheringham</p>
]]></content:encoded>
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		<title>NVidia Hearld New Dawn for On-Demand Gaming</title>
		<link>http://www.qotpa.com/2012/05/16/nvidia-hearld-new-dawn-for-on-demand-gaming/</link>
		<comments>http://www.qotpa.com/2012/05/16/nvidia-hearld-new-dawn-for-on-demand-gaming/#comments</comments>
		<pubDate>Wed, 16 May 2012 12:04:35 +0000</pubDate>
		<dc:creator>Stewart</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[GaaS]]></category>
		<category><![CDATA[Gaikai]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GeForce]]></category>
		<category><![CDATA[GRID]]></category>
		<category><![CDATA[Kepler]]></category>
		<category><![CDATA[nVidia]]></category>
		<category><![CDATA[OnLive]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6735</guid>
		<description><![CDATA[The world of Gaming-as-a-Service (GaaS) may be in for a massive boost soon. Companies such as OnLive or Gaikai could be benefiting from new technology from nVidia as they revealed...]]></description>
			<content:encoded><![CDATA[<p>The world of Gaming-as-a-Service (GaaS) may be in for a massive boost soon.  Companies such as OnLive or Gaikai could be benefiting from new technology from nVidia as they revealed the GeForce GRID at the GPU Technology Conference in San Jose last night.  Aimed at giving GaaS companies the power they need to remotely to deliver the highest quality gaming on any platform, including tablets, mobiles and Smart TVs.</p>
<p>&#8216;<em>Gamers will now have access to seamlessly play the world&#8217;s best titles anywhere, anytime, from phones, tablets, TVs or PCs,&#8217; claimed Phil Eisler, general manager of cloud gaming at the graphics giant. &#8216;GeForce GRID represents a massive disruption in how games are delivered and played.</em>&#8216;</p>
<p>Based on the Kepler Architecture that powers the GeForce GTX680 and utterly amazing GTX690 that I investigated earlier this month, the GRID will be made up of several specialist boards featuring two physical GPUs with a dedicated encoder.  Each board will feature 3,072 CUDA cores and shader performance of 4.7 Teraflops.</p>
<p>Through a process called virtualization, each set of processors can be accessed by multiple users at the same time whereby each user is logged in to their own instance of the Operating System, a well established system for office or school networks where the server takes the brunt of the processing to launch applications, but in this system each application (game) will be able to deliver the highest quality of graphics available, streamed across the internet in a new capture process.</p>
<p>The capture process, called fast-frame capture, renders a frame then encodes it using a single pass at the same time, the results show a reduction in latency for this form of encoding to only 10ms.  To prove this nVidia invited on to stage the CEO of Gaikai, Dave Perry, to use an LG Smart TV preloaded with Gaikai and connected to a new GRID server 10 miles away from the conference centre.  The system was playing one of the latest PC games at an impressive resolution using only a USB connected gamepad.</p>
<p>Last year we were wary about the advent of cloud gaming, yet somewhere at the back of my mind I knew there was always room for improvement.  Has the age of GaaS finally dawned?  Well if the gameplay is as near flawless as they way it is then it’ll make reviewing PC games a HELL of a lot cheaper.</p>
<p>~Stewart “Head in the Cloud Server” Loudon</p>
]]></content:encoded>
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		<title>Headset Abuse: 16/05/12</title>
		<link>http://www.qotpa.com/2012/05/16/headset-abuse-160512/</link>
		<comments>http://www.qotpa.com/2012/05/16/headset-abuse-160512/#comments</comments>
		<pubDate>Wed, 16 May 2012 01:28:16 +0000</pubDate>
		<dc:creator>Ally</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[headset abuse]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6724</guid>
		<description><![CDATA[Mark returns in a mammoth helping of Headset Abuse.]]></description>
			<content:encoded><![CDATA[<p><img src="http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/185946_169635929754668_100001247866375_442296_5907483_n.jpg" alt="" /><br />
<strong></strong></p>
<ul>Headset Abuse: 16/05/12</ul>
<blockquote><p>Mark makes a triumphant return on this week&#8217;s podcast as we discuss his bizarre trip to Japan. We also talk about Dave&#8217;s mysterious trip to Tallinn (that&#8217;s in Estonia), Mark learns what Awesomnauts is and&#8230;porn?</p>
<p>So come join us, but remember: NO PICTURES!</p></blockquote>
<p><a title="Download this weeks show" href="http://traffic.libsyn.com/headsetabuse/Headset_Abuse_16_05_12.mp3" target="_blank"><img style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" src="http://www.qotpa.com/wp-content/uploads/2011/07/download-button.png" alt="" width="90" height="25" border="0" /></a><br />
(Right-Click and &#8216;Save Target As&#8217;)<script type="text/javascript">// <![CDATA[</p>
<p><script type="text/javascript" src="http://player.wizzard.tv/player/o/j/x/133713126794/config/k-25211095ada78a59/uuid/root/height/100/width/200/episode/k-63e8d41f2a36387e.m4v"></script></p>
<p>Questions? Comments?<br />
<a title="Click here us a Question via Email" href="mailto:podcast@qotpa.com" target="_blank"><img src="http://www.qotpa.com/wp-content/uploads/2012/03/Email-Us-Image1.png" alt="" border="50" /></a></p>
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		<title>Starcraft 2, Or How Sean Stopped Worrying and Learned to Love The Noob</title>
		<link>http://www.qotpa.com/2012/05/15/starcraft-2-or-how-sean-stopped-worrying-and-learned-to-love-the-noob/</link>
		<comments>http://www.qotpa.com/2012/05/15/starcraft-2-or-how-sean-stopped-worrying-and-learned-to-love-the-noob/#comments</comments>
		<pubDate>Tue, 15 May 2012 20:20:05 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6709</guid>
		<description><![CDATA[Sean laments his recent venture back into Starraft 2 and his apparent loss of skill...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.qotpa.com/wp-content/uploads/2012/05/tumblr_lr8in2EJEg1r2k31lo1_500.jpg"><img src="http://www.qotpa.com/wp-content/uploads/2012/05/tumblr_lr8in2EJEg1r2k31lo1_500.jpg" alt="" title="tumblr_lr8in2EJEg1r2k31lo1_500" width="500" height="313" class="aligncenter size-full wp-image-6710" /></a></p>
<p>So last night, in preparation for my acquisition of Blizzard’s mighty <a href="http://eu.battle.net/d3/en/?-">Diablo III</a>, I logged into battle.net to update my friends list and add some of you lovely folk who have requested to play alongside me when evil rears its ugly head once more. Whilst doing so, I checked my stats for the games I play using battle.net and realised something shockling and terrible: I hadn’t played <strong>Starcraft 2</strong> in months. I was aghast, how could this have happened? I had always made time for Starcraft 2, a game I love dearly and one that I had poured a whole lot of effort into. You’re talking to someone who had spent well in excess of <strong>200 hours</strong> on the games amazing multiplayer alone, and was in the upper reaches of Gold hoping one day to bust into the higher leagues. But one day, I just seemingly <em>stopped playing</em>. This will not do!</p>
<p>I’ve decided to relaunch my Starcraft 2 career!</p>
<p>For those of you unaware, I used to be really good at Starcraft 2; really, <strong>really</strong> good. I was known for my insanely quick Zerg rushes, my ceaseless harassment, my shock assaults using burrowed Roaches and Zergling swarms, my instant recognition of enemy faults thanks to constant scouting and my <em>piece de resistance</em>: the high-speed Hydra/Muta Swarm. If let loose I could easily trounce both Darren and Dave, who both used early-turtle tactics befitting their role as Terrans: if I denied them their early build-up period they fell apart. Ex-QOTPA member Kenny couldn’t hold me at bay with his Proxy-Protoss tactics; there are just too many Zerglings for him to handle. And Mark wouldn’t even play me out of sheer fear; I have literally asked him hundreds of times for a game only to be met with the very valid excuse of “no, I won’t play you. You’re <strong>terrifying</strong>.” So to say I was feeling pretty confident about taking up the Starcraft baton is a slight understatement. Surely it’s just like riding a Hellion, you never forget right?</p>
<p>Oh Sean, how very, <em>very</em> wrong you could be.</p>
<p>I decided to boot up a skirmish match against a hard AI, just to get my bearings and reintroduce myself to the games latest balance updates. My online rank had been reset in an earlier update and I had five placement matches to decide where I would be allocated, and I wanted to make sure I was in good form before entering the arena against live opponents. <em>This should be a piece of cake</em>, thought I; <em>I’ve fought harder opponents than this</em>. What followed was a gruelling half hour matche were I was royally trounced by my digital opponent. I was rusty, rusty as hell if hell was comprised mainly of rust-covered rust. I made every mistake that there is to make in competitive game of Starcraft 2, mistakes I had always lambasted my colleagues here at QOTPA HQ for. I had become what I have always feared to be: a <strong>Starcraft 2 Noob</strong>.</p>
<p>The <em>Horror</em>!</p>
<p>However, I am a man who can admit my failings and air them on the internet for all you lovely folk to learn from and possibly mock (most likely the latter if I know anything about our readers). I have no shame in admitting that I now <em>stink</em> at Starcraft 2, and the first step on the road to recovery is admitting you have a problem. That in fact may actually be the route out of alcoholism, I can’t really remember. So please find below, the mistakes that I made and how best to combat them so you do not end up facing a ‘You Have Been Defeated’ screen in abject shock.<br />
</br><br />
</br></p>
<p><center><strong>1: He Who Scouts First Scouts Last</strong></center><br />
<a href="http://www.qotpa.com/wp-content/uploads/2012/05/sc2-scoutingprobe.jpg"><img src="http://www.qotpa.com/wp-content/uploads/2012/05/sc2-scoutingprobe-300x154.jpg" alt="" title="sc2 scoutingprobe" width="300" height="154" class="aligncenter size-medium wp-image-6713" /></a></p>
<p>The above phrase was coined by good friend of the site <a href="http://dansoup.deviantart.com/">Dan Soup</a> after he was forced to endure another lecture from me on the importance of scouting in Starcraft 2. Well guess what Dan, I’m doing it again: Scouting is <strong>THE MOST IMPORTANT THING YOU CAN DO IN STARCRAFT 2</strong>. If you do not know what your enemy is doing, then you may as well surrender there and then. You may be confident in your Bio-Ball and MMM tactics, but if your opponent has set up buffed Roaches and Banelings in response and you have no idea, then you’re pretty screwed.</p>
<p>And I don’t just mean scout early, I mean scout <em>constantly</em>. In my last game I forgot this and wasn’t prepared for my opponent’s sudden expansion to a gold mineral field lying at the most direct route to his base. When I sent a Hydra and Ling swarm towards his main base I was caught in a Hellion/Marauder Sandwich which completely flattened my assault and robbed me of momentum. So kiddies, remember, scout, scout, scout! It may just save your life.</p>
<p><center><strong>2: I’m Rolling in Dough, and the Corpses of My Troops</strong></center><br />
<a href="http://www.qotpa.com/wp-content/uploads/2012/05/starcraft2_2010_32.jpg"><img src="http://www.qotpa.com/wp-content/uploads/2012/05/starcraft2_2010_32-300x187.jpg" alt="" title="starcraft2_2010_32" width="300" height="187" class="aligncenter size-medium wp-image-6716" /></a></p>
<p>There’s an interesting meta-game inside Starcraft 2, and that game is Starcraft 2’s economy. Striking the correct balance between collecting resources and actually using these resources is a tricky balancing act that I used to be very good at. I am not good at it anymore. Throughout the match, my mineral count was constantly over 3000 and my Vespian was non-existent. A learned Starcraft 2 player will no doubt <em>shudder</em> at the implications. It is a classic sign that someone has lost control in-game, having an abundance of resources, but nothing to spend them on. Minerals lying in the bank are minerals that could have been spent on drones, buildings, Zerglings and research. Woe betides the player who finds he is drowning in cash and the blood of his slain forces.</p>
<p><center><strong>3: It’s Rock Paper Scissors Lizard Spock…only with Lasers</strong></center><br />
<a href="http://www.qotpa.com/wp-content/uploads/2012/05/939643_20070907_screen002.jpg"><img src="http://www.qotpa.com/wp-content/uploads/2012/05/939643_20070907_screen002-300x225.jpg" alt="" title="939643_20070907_screen002" width="300" height="225" class="aligncenter size-medium wp-image-6718" /></a></p>
<p>Starcraft 2, despite what serial whiners will tell you, is one of the most balanced multiplayer games there is. Along with my beloved <strong>Team Fortress 2</strong>, it stands testament to how a game can benefit from both keen user insight and constant care and attention from its developers. Every troop in the game has both a hard and soft counter, a unit that is the antithesis to its abilities. For every Terran Marine Ball, there’s a Baneling Bust. For every Thor Storm, there’s a Zergling/Corrupter Counter. For every Marauder/Medic Charge, there’s a Muta Defence. Remembering your counters and having the ability the produce these quickly is the key to playing Starcraft 2 well. I did not do this last night. I am ashamed. My opponent adapted quicker than I did and therefore won the match almost amusingly easily. Make your opponent react, and when he does, counter his reaction quickly and brutally.</p>
<p><center><strong>4: Go Into Intergalactic Real Estate</strong></center><br />
<a href="http://www.qotpa.com/wp-content/uploads/2012/05/5_starcraft-2-screenshots-20070803014836273.jpg"><img src="http://www.qotpa.com/wp-content/uploads/2012/05/5_starcraft-2-screenshots-20070803014836273-300x181.jpg" alt="" title="5_starcraft-2-screenshots-20070803014836273" width="300" height="181" class="aligncenter size-medium wp-image-6720" /></a> </p>
<p>There is a crucial stage in every game of Starcraft 2 that you need to recognise or be forced onto the back foot for the rest of the game: you need to recognise <strong>when</strong> to expand from your main base onto a secondary mineral field to fund a larger army and more upgrades. It is a risky time in the game, and if done incorrectly can seriously mess up your battle plan.</p>
<p>I messed it up yesterday, I messed it up <strong>colossally</strong></p>
<p>I expanded at the right time, but I messed up the method I used and left myself wide open to attack. Usually, when expanding I wait until the expansion is around 50% done and then create around 6 or 7 new drones waypointed to the minerals at the new expansion. Sometimes, if I’m feeling daring, I’ll send my initial Queen to the secondary base as well whilst spawning a new one at main base. This way when they spawn and head to the mineral, the new base is ready and they start to harvest immediately, rewarding me with more minerals per second and more time to build a bigger army. I did not do this, and left my expansion unmanned (or should that be unzerged?) for crucial minutes, backing up my whole production line and leaving me at a loss for the rest of the game. Silly, silly Sean, why you no macro better? </p>
<p><center><strong>5: Hotkeys: Melting your keyholes since 1776</strong></center><br />
<a href="http://www.qotpa.com/wp-content/uploads/2012/05/zergrush.jpg"><img src="http://www.qotpa.com/wp-content/uploads/2012/05/zergrush-300x225.jpg" alt="" title="zergrush" width="300" height="225" class="aligncenter size-medium wp-image-6722" /></a></p>
<p>Hotkeys are one of your best tools in Starcraft 2. They allow you to quickly choose troops and with a press of a button assign queues and build new structures without the need to click-scroll-click. I totally neglected this in my last game and I paid dearly for it.</p>
<p>My usual tactic is to assign all my hatcheries and hives to the six key on the keyboard. By tapping six, I have access to every larva currently at these bases. I can then spawn troops across every base and waypoint them all at the same time. When you have in excess of 6 bases, all with full complements of larvae and you spawn them all into Roaches waypointed to your enemy’s base, this can be quite terrifying. Even more so if its speedlings: six bases each with seven larva is 42 possible spawns, equating to 84 speedlings. Having them suddenly show up to a fight in progress is severely demoralising for the enemy, especially if you’ve also boosted their melee and armour. It also means you can react quickly if the enemy brings an unexpected unit to the fray. Bunch of Banshees ruining your elaborate Roach/Ling assault? Hotkey 6, spawn 2 overseers and 20 Mutas, 20 Hydras and <strong>BANG</strong> problem solved! Hotkeys are your best defence, apart of course from guns.</p>
<p>And there you have it, my five biggest mistakes and ones I will most certainly be fixing in the future. I have taken the first step back onto the winding and messy road of competitive Starcraft. Let’s see how far I get this time…</p>
<p>- Sean ‘<em>Six-pooling is still for the soulless and damned</em>’ McCarter</p>
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		<title>What Is Diablo III?</title>
		<link>http://www.qotpa.com/2012/05/14/what-is-diablo-iii/</link>
		<comments>http://www.qotpa.com/2012/05/14/what-is-diablo-iii/#comments</comments>
		<pubDate>Mon, 14 May 2012 15:50:14 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.qotpa.com/?p=6699</guid>
		<description><![CDATA[What Is Diablo III Blizzard?]]></description>
			<content:encoded><![CDATA[<p>Ahead of tonight&#8217;s release of Diablo III, Blizzard have released a short video going over some of the features of Diablo III from the 5 classes to randomly generated dungeons and the auction house.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/EKY1pK7VOgI?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Not sure if you want to play Diablo III? Well, you can try it out for free as Blizzard will be releasing a Diablo III Starter Edition which lets you play the first chapter of the game (up to the Skeleton King).</p>
<p>Limitations on the Starter Edition are:</p>
<ul>
<li>Limited to level 13</li>
<li>Can&#8217;t play with paying players, only other non-payers</li>
<li>Can&#8217;t use the Real Money Auction House</li>
<li>Access to the Starter Edition is exclusive to Guest Pass recipients for the first 30-days, after which it becomes free for the friendless</li>
</ul>
<p>With only a few hours until its release, I personally can&#8217;t wait for some new dungeon crawling action in Sanctuary!</p>
<p>- Darren <em>&#8220;demon hunter&#8221;</em> Fotheringham</p>
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